If you can get Ardenn and Anara in play and equip one of them with Worldslayer, you basically win the game. In truth, the real plan of this deck is to use Worldslayer. Ardenn lets you equip any number of equipment for free, while Anara ensures you can freely attack with indestructibility. This deck partners Ardenn, Intrepid Archaeologist with Anara, Wolvid Familiar to create a powerful Voltron combo built around stacking a ton of equipment onto one of your commanders and getting in for plenty of damage. Keeping the deck to a budget misses out on some of the strongest payoffs and enablers like Avacyn, Angel of Hope, and Urza's Incubator.ĭespite these drawbacks, this is still a delightful deck that utilizes one of Magic’s strongest and most iconic tribes and is a fantastic introduction to Commander with a straightforward game plan and easy lines. White is famously bad at ramp and at card advantage, which can allow other decks to either outpace or grind out Giada. The main thing that keeps this deck lower on the list is that it’s a little slow and held back by its color and budget. This is a white midrange deck looking to quickly power out angels with Giada helping to ramp them out ahead of schedule and providing them with a stat boost in the form of +1/+1 counters. So i've been slowly tinkering away at a mono green elf-deck for commander, and have been trying to decided who should be at the helm Įzuri, Renegade leader : Apears to be the go-to mono green elf commander, providing overrun on a stick, and hte abillity to regenerate other elves ( and the fact hes the general means we can always recast him! ) but i feel like -every- mono green elf commander deck goes this route, and have been seriosuly considering.First off is mono-white angel tribal helmed by Giada, Font of Hope.
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